Thunder Knights, Gyral Strikes Drum (RRR)
1
[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge] [Counter] 【Act】 If a monster on your field used [Move] during this turn, choose and use one of the following two. You may only use this ability once per turn. • [Stand] this card. • The next time this card would be destroyed during this turn, nullify its destruction. [Move] [Penetrate] [Soulguard]