Armor talisman: GAIN ADVANTAGE (R)
1
At the beginning of your main phase, if there is a card with "Zetta" in its card name on your field, you may cast this card. ■ Put the top card of your deck into your gauge and you gain 1 life. Then, put up to one non-‹Hero World› impact monster from your deck into your hand. If you do, end the main phase and enter the final phase.