Netman, "Yellow module" (C)
1
[Act] Choose one of these two abilities. You may only use this ability once per turn. ・"Yellow Charge!" Choose a «Cybernetic» in your drop zone and put it into this card's soul. If you do, for this turn, this card gets Critical +1! ・"Module Shot!" Choose a monster on your opponent's field, pay 1 gauge and put a soul from this card into the drop zone. If you do, return that monster to your opponent's hand, then your opponent chooses one card from your their hand and discards it! [Soulguard] [Transform] (Pay 2 Gauge)